A hotel is an establishment that provides lodging paid on a short-term basis. Facilities provided may range from a basic bed and storage for clothing, to luxury features like en-suite bathrooms. Larger hotels may provide additional guest facilities such as a swimming pool, business centre, childcare, conference facilities and social function services. Hotel rooms are usually numbered (or named in some smaller hotels and B&Bs) to allow guests to identify their room. Some hotels offer meals as part of a room and board arrangement. In the United Kingdom, a hotel is required by law to serve food and drinks to all guests within certain stated hours. In Japan, capsule hotels provide a minimized amount of room space and shared facilities.
The precursor to the modern hotel was the inn of medieval Europe. For a period of about 200 years from the mid-17th century, coaching inns served as a place for lodging for coach travelers. Inns began to cater for richer clients in the mid-18th century. One of the first hotels in a modern sense was opened in Exeter in 1768. Hotels proliferated throughout Western Europe and North America in the 19th century, and luxury hotels began to spring up in the later part of the century.
Hotel (known as Hotels in North America) is a dimensional real estate game created by Milton Bradley in 1986. It is similar to Square Mile and Prize Property. In Hotel the players are building resorthotels and attempting to drive their competitors into bankruptcy.
Players take turns moving around the board. Each square on the board is adjacent to one or two hotel properties. Most of the squares are either purchase squares or building squares.
Whenever a player lands on a purchase square which is adjacent to an unowned property they may buy that property by paying the purchase price. Once they own a property they may attempt to build on it whenever they land on a building square. A special dice is rolled to determine if permission to build is granted or denied. If it is denied the player must wait for a later turn.
When permission is granted to build the player may add new buildings or facilities to their property. Each hotel has from one to five buildings and a set of recreational facilities. The main building must be built first, followed by the other buildings then the facilities. The cost of each addition is listed on the deed card for the property.
City Sleeps was an American rock band, formed in 2005. Originally called Smugface and playing an aggressive, somewhat progressive style of alternative rock in line with the nu metal of the late 1990s and early 2000s, it wasn't until around 2004 that this Atlanta-bred quintet changed its sound and image, and subsequently its name to City Sleeps.
Smugface consisted of core members Adriel Garcia (guitar), John Whitney (drums), and Elliott Sharp (vocals); early demos—produced by Rick Beato from Universal recording act Billionaire—got the band considerable attention in underground rock circles, as well as on the popular music site MP3.com. Members of alternative metal outfit Cold got wind of the group and were impressed, eventually bringing them to the attention of Limp Bizkit's Fred Durst, who almost signed Smugface to his Interscope imprint, Flawless Records.
Things were slowly changing internally, however, and by 2003, Smugface were noticeably transitioning into a much more melodic rock band, complete with big guitars and near-pop choruses. This new sound led to the band being noticed by producer John Feldmann (of the ska-punk band Goldfinger), who had previously worked successfully with similar groups like the Used and Story of the Year. He contacted the group in 2004 and the guys flew out to Los Angeles to record with him. City Sleeps—as they were then going by—were soon signed to Maverick/Warner Bros. Records, and by the following year, they had completed their debut, entitled Walker's Ridge, which was scheduled to be released in early 2006.